Continuous integration
In software engineering, continuous integration (CI) implements continuous processes of applying quality control — small pieces of effort, applied frequently. Continuous integration aims to improve the quality of software, and to reduce the time taken to deliver it, by replacing the traditional practice of applying quality control after completing all development.
When embarking on a change, a developer takes a copy of the current code base on which to work. As other developers submit changed code to the code repository, this copy gradually ceases to reflect the repository code. When developers submit code to the repository they must first update their code to reflect the changes in the repository since they took their copy. The more changes the repository contains, the more work developers must do before submitting their own changes.
Eventually, the repository may become so different from the developers' baselines that they enter what is sometimes called "integration hell", where the time it takes to integrate exceeds the time it took to make their original changes. In a worst-case scenario, developers may have to discard their changes and completely redo the work.
Continuous integration involves integrating early and often, so as to avoid the pitfalls of "integration hell". The practice aims to reduce rework and thus reduce cost and time.
There is an opposing theory/method of CI: Before submitting work, each programmer must do a complete build and test. All programmers should start the day by updating the project from the repository. That way, they will all stay up-to-date.
The rest of this article discusses best practice in how to achieve continuous integration, and how to automate this practice. Automation is a best practice itself.
Continuous integration – as the practice of frequently integrating one's new or changed code with the existing code repository – should occur frequently enough that no intervening window remains between commit and build, and such that no errors can arise without developers noticing them and correcting them immediately. Normal practice is to trigger these builds by every commit to a repository, rather than a periodically scheduled build. The practicalities of doing this in a multi-developer environment of rapid commits are such that it's usual to trigger a short timer after each commit, then to start a build when either this timer expires, or after a rather longer interval since the last build. Automated tools such as CruiseControl, Jenkins, Hudson, BuildMaster, or Teamcity offer this scheduling automatically.
Another factor is the need for a version control system that supports atomic commits, i.e. all of a developer's changes may be seen as a single commit operation. There is no point in trying to build from only half of the changed files.